Let's work together


Scroll down to content

career summary


Staff Product Designer with eight years of experience, specializing in design systems, platform design, and scalable user experiences. Proven leader in cross-functional alignment, integrating AI-assisted workflows and bridging design systems with product development. Expert in accessibility, helping teams ship cohesive, high-quality experiences at scale.

 

 

design system experience


GoodRx
Staff Product Designer, Design Systems
June 2021 – April 2026

 

  1. Design Lead for the GoodRx Design System, owning strategy, roadmap, and governance; led the company-wide rebrand with Product, Brand, and Engineering.
  2. Drove design system adoption across web, iOS, and Android, enabling product teams to deliver consistent, accessible, and scalable experiences with greater efficiency.
  3. Led the rebuild of 39 components across Figma and code using Tailwind/shadcn standards, achieving 1:1 Figma-to-code parity. Rearchitected semantic design tokens, rewrote documentation, and delivered 25+ new or revised components in 2025.
  4. Scaled design quality and delivery through systems thinking and AI-assisted workflows, increasing component reuse and accelerating product development.
  5. Identified and prioritized new or revised design system components during critiques by connecting overlapping UX needs across product teams.
  6. Conducted product-wide Engineering Handoff Reviews for design system compliance, accessibility, UX quality, and implementation readiness; partnered with engineering on production QA.
  7. Guided UX for major web initiatives and three launches of a new subscription business line, creating reusable patterns to improve usability and engineering efficiency.
  8. Led global navigation redesign, aligning stakeholders on information architecture, search discoverability, and competing business priorities.
  9. Mentored designers across product teams through 1:1s, critiques, and office hours, guiding accessibility, design-to-engineering alignment, and decisions to reuse, extend, or build components.

 

 

Basis Technologies
Senior Product Designer
September 2019 – June 2021

 

  1. Led 0-to-1 creation of a cross-functional design system for an enterprise B2B SaaS platform, aligning its roadmap to product priorities and validating patterns through analytics and user testing.
  2. Established foundational token architecture, semantic color standards, and accessible UX patterns, addressing inconsistencies and accessibility gaps across the platform.
  3. Architected Zeroheight documentation, component guidelines, and governance practices to drive adoption across design, engineering, and product.
  4. Designed scalable UX patterns for complex media planning, reporting, billing, and automation workflows.

 

 

Uptake Technologies
Senior Visual Designer
May 2018 – September 2019

 

  1. Evolved an established design system for an industrial AI enterprise SaaS platform, creating reusable, themeable components to reduce technical debt.
  2. Designed scalable data visualization patterns, including charts, legends, and status indicators, to improve clarity across complex operational workflows.
  3. Designed platform navigation and authored UX and technical guidelines to support consistent implementation across product and engineering teams.

 

 

earlier experience


Simple Truth
Freelance Senior Designer

 

Norton Agency
Senior Art Director

 

Movéo
Senior Designer

 

GA Communication
Art Director

 

 

education


Drake University
BFA: Graphic Design

 

 

proficiencies


Systems and Front-End
Token architecture, CSS variables, Storybook, React, Tailwind/Shadcn component systems, iOS and Android design patterns

 

Design and Collaboration Tools
Figma, Sketch, Adobe Creative Suite, Jira, Zeroheight

 

Accessibility
WCAG compliance, inclusive content and visual design

 

AI and Emerging Tools
Claude, ChatGPT, Figma MCP, AI-assisted design workflows

 

 

featured on


Zeroheight Design System & DesignOps Podcast
Season 2, Episode 3