I’m a Staff Product Designer specializing in design systems, platform design, and scalable user experiences. I lead the GoodRx Web Design System, where I define the vision, evolve the system architecture, and partner closely with design and engineering to ensure high-quality, accessible experiences across the product.
My work sits at the intersection of systems and product. I’ve led both the evolution of existing design systems and the creation of new ones from the ground up—focusing on tokens, components, and documentation that enable teams to move faster while maintaining consistency and quality. I care deeply about bridging design and engineering, ensuring that what we design is practical, scalable, and faithfully implemented in production.
As a design systems leader, I help teams think beyond individual features and toward cohesive, reusable solutions. I’m known for driving alignment across disciplines, mentoring designers, and raising the bar for accessibility and usability at scale. I regularly lead critiques, write documentation, and guide teams in applying system thinking to real product challenges.
At my core, I’m an analytical and detail-oriented designer. I believe strong systems are built on clear thinking, thoughtful constraints, and a deep understanding of user needs. The best outcomes come from collaboration—working closely with product, engineering, and content partners to solve complex problems in a way that benefits both the business and the end user.
Outside of work, I enjoy hiking, photography, LEGO, and solo travel.
recently featured on the zeroheight design system podcast: